TTRPG One-Shots
Self-contained tabletop adventures that begin and end in a single session. No long-term commitment, no homework. Just show up, play, and see what happens.
Simple, Transparent Pricing
Every session includes a complete adventure run by an experienced Game Master. No hidden fees, no subscriptions. Just show up and play.
Ongoing Series Sessions
Our monthly one-shots: the Wardens of the Veil D&D series, Kids on Brooms, and any recurring series we run throughout the year.
Includes- Complete one-shot adventure, written and run by your GM
- Light snacks and non-alcoholic drinks
- 3-hour session
Newcomer & Indie Sessions
Newcomer-focused events and indie TTRPG systems outside our standard lineup, like Flabbergasted!, Honey Heist, and others. These come fully loaded so you walk in with everything you need.
Includes- Complete one-shot adventure, written and run by your GM
- Player binder and set of dice to keep
- Light snacks and non-alcoholic drinks
- Beginner-friendly pacing and full onboarding
Orientation Sessions
Our free intro events for new series and systems, including the Aldermere College orientation. The $5 deposit holds your spot and can be refunded after the session or donated to the community if you prefer.
Includes- Character creation guided by your GM
- Full system rules walkthrough, no prep needed
- Introduction to the story world and your fellow players
- Everything you need to jump into your first real session
Available Adventures
Every adventure below is available for private booking at a time that works for your group. Join an open session on the calendar or scroll down to request your own.
The Wardens of the Veil
A shared world, a rotating cast of heroes, and a new story every month. Each session stands on its own but the world remembers what happened. Drop in for one night or come back every month. You belong here either way.
Campaign Arc · Level 10
Out of the Frying Pan
Every clue, every betrayal, every body left behind has been pointing at a single hand pulling the strings. Now you know whose it is.
Campaign Arc · Level 10
Into the Fire
The final battle for the Realms is not going to be clean or heroic. It is going to be brutal, desperate, and deeply personal.
Extraplanar Horror · Level 5
Oakhaven Blight
The ley lines are wrong, the town is empty, and something from beyond has taken root.
Curse and Consequence · Level 5
The Haunting of Pumpkin Patch Hollow
Oakhaven survived the blight, but an ancient curse is not done with the town yet.
Fast-Paced Heist · Level 6
The Heist
A powerful artifact must be recovered from someone even more powerful. How you approach it is entirely up to you.
Combat and Consequence · Level 6
The Winter Festival
A stolen magical lantern has left a village defenseless. The pay is good. The risk is higher.
High-Stakes Manhunt · Level 7
Hostage Rescue
The hunt for Malakor has begun, and more lives than yours are on the line.
Mystery and Intrigue · Level 7
Murder Mystery
You are emissaries at a party with the king when things go very sideways.
Epic Battle · Level 8
Dragon Attack!
An army approaches and your party stands as the final barrier between the empire and destruction.
Dungeon Crawl · Level 8
The Hollow Echo
The Pale Weaver once stitched an army of undead together. You are here to make sure he never can again.
Campaign Arc · Level 9
On the Offensive
The enemy isn't waiting anymore, and neither can you. Every day of hesitation is another day they dig in deeper.
Campaign Arc · Level 9
The Brink
The Realms are fracturing. Old alliances crumbling, borders dissolving into bloodshed, and the Spire that has kept the peace for generations is going dark.
All details subject to change as Dungeon Master Andrew finalizes each adventure. Private sessions available for groups of any size.
Aldermere College of Errant Arts
Welcome to a school for magic where the curriculum is dangerous, the archives are off-limits for a reason, and every student has secrets. Built on the Kids on Brooms system, this is an ongoing series with a shared world and a growing cast of characters. Sessions are self-contained but connected. Every player starts with a free Orientation before joining regular missions.
Required session to participate in any of the other missions.
Orientation
Step into a magical university dark academia setting and get ready for a brand new TTRPG adventure. No experience needed. Just come with a personality in mind and Devin will walk you through everything else.
Magical Academia · Kids on Brooms
The Restricted Archive
A Tundra Tapir has made itself very comfortable somewhere it absolutely should not be. Your group has been tasked with resolving the situation before administration has to officially acknowledge it.
Magical Academia · Kids on Brooms
The East Annex
The East Annex has been off-limits for some time. Something in there has made routine maintenance impossible. It is not dangerous. Probably.
New sessions for this series are added as Devin develops them. Start with the free Orientation to get your character built and ready to play.
Indie, narrative, and social tabletop games that are drop-in friendly, improv-forward, and open to everyone regardless of TTRPG experience.
Comedy · Social · Roaring 20s
Flabbergasted!
A comedy-of-manners roleplaying game set in the roaring 1920s where social mishaps are the main event.
Slice of Life · Cozy Fantasy · Found Family
Yazeba's Bed and Breakfast
A magical house outside of time and space where it is always September 15th and there is always room for a new visitor.
Comedy · Heist · Crime Bears
Honey Heist
You have a complex plan. Precise timing. High stakes. Oh, and you're a bear.
Comedy · Drama · TV Genre Chaos
The Bottle Episode
You are the Chosen One on a team of monster-hunters, and your love interest has just been bitten by a werewolf. Your show has absolutely no budget for the next fifty minutes of television. Welcome to The Bottle Episode.
Collaborative Worldbuilding · Found Family · No GM
Dialect
You are part of a community. Isolated, insular, bound together by something the outside world does not share. Over the course of the night you will build the words your people use to survive, to love, to lie to each other — and then watch that world and its language come to an end.
These sessions run periodically throughout the year. Join an open session on the calendar or request a private evening for your group.
Book Your Own Adventure
Every adventure on the board above is available for private booking. Bring your friends, pick your story, and we will handle the rest. Dates and times set around your group.
Completely New to TTRPGs
Never played before? The first two hours cover character building, spell selection, core rules, and how play flows. Then your group jumps straight into a full one-shot led by an experienced GM. Everything you need to play is included and yours to keep.
Includes- 2-hour workshop on character creation and core rules
- 3-hour full one-shot adventure
- YAS Starter Set: 7-piece dice set, binder, character sheet, rules, and cheat sheets
- Light snacks and non-alcoholic drinks
Experienced Adventurers
Your group has played before and is ready to get straight into it. We skip the workshop and jump directly into one of our one-shot adventures. No prep needed — just show up and play.
Players should be comfortable building their own character and have a working familiarity with the basic rules. Deep system knowledge is not required, but enough to keep the story moving.
Includes- 3-hour full one-shot adventure
- Experienced GM leading the session
- Light snacks and non-alcoholic drinks
Private Custom One-Shot
A brand new adventure built for your group. You collaborate with your GM on tone, setting, and style — they write and run it from scratch. Great for birthdays, team events, or any group that wants something made just for them.
Includes- Collaborate with your GM to build a custom story
- Experienced GM running the full session
- Approximately 3 hours of play
- Flexible scheduling around your group
- Light snacks and non-alcoholic drinks
Private Campaign Sessions
For groups committing to an ongoing story across multiple sessions. Your dedicated GM builds a continuous world that grows with your decisions. This is a long-term arrangement, not a one-night booking.
Sessions involving complex modules, published sourcebooks, or significant prep time are priced higher. We will scope this with you before committing.
Includes- Dedicated GM across all sessions
- Continuous world and story between sessions
- Flexible scheduling each session
- Light snacks and non-alcoholic drinks
Ready to Book?
Fill out the form below and we will be in touch to confirm your adventure, date, and any details specific to your group.
Meet the Game Masters
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Andrew Wardrup
DND GAME MASTER
WRITER OF WARDEN OF THE VEIL ARC
Andrew is a multi-talented creator who has dedicated himself to the art of storytelling and world-building. As a registered Dungeon Master with the Adventurers Guild, he has led countless campaigns, guiding players through a variety of unique and immersive settings. His diverse skills and love for adventure make him a true modern-day bard, bringing stories to life through various mediums. -

Devin Overman
EVENT COORDINATOR
TTRPG GAME MASTERA true multihyphenate, Devin works across writing, film, language coaching, and creative event design. Known for making niche ideas feel inviting, she brings curiosity, thoughtfulness, and a love of shared discovery into every experience she helps coordinate.